Voronoi diagrams in 3ds Max
In mathematics, a Voronoi diagram is a special kind of decomposition of a metric space determined by distances to a specified discrete set of objects in the space, e.g., by a discrete set of points. It is named after Georgy Voronoi, also called a Voronoi tessellation, a Voronoi decomposition, or a Dirichlet tessellation (after Lejeune Dirichlet),In the simplest case, we are given a set of points S in the plane, which are the Voronoi sites. Each site s has a Voronoi cell, also called a Dirichlet cell, V(s) consisting of all points closer to s than to any other site. The segments of the Voronoi diagram are all the points in the plane that are equidistant to two sites. The Voronoi nodes are the points equidistant to three (or more) sites.







Hi, I’m a student architecture from belgium currently experimenting with voronoi. My 2D voronois I can easily create in rhino from which i can get my vertexes in max but what modifiers did you use to create these 3D voronois.
u can make it with voronoi.rvb script.and after that only fillet the corners (i do it in 3ds MAX with MSmooth).
Hello! Very Nice stuff!
On this image http://alexpol.files.wordpress.com/2009/05/voronoi.jpg
How did you make the lattices look so nicely connected. Using ordinary Max’s Lattice modifier after I’ve ran the voronoi script, I recieve really bad looking intersecting bars at the corners.
Thank you!
it’s not LATTICE modifier.it’s geometry that came from voronoi plugging.
Can you please give me a hint where i can find it? I’ve been looking everywhere but no luck. Thank you!